Asymmetric Preset Galaxy
|Asymmetric Preset Galaxy|
|Replaces||Setup as written|
|Created by||Shaun Murphy|
Instead of the official standard setup, the galaxy is created with Home Systems semi-randomly distributed across the galaxy. This setup creates roughly balanced asymmetric maps, where the home systems may even be adjacent to one another and/or to Mecatol Rex. In our games this has always led to very interesting diplomatic strategies and almost completely removed the curse of "this is my part of the galaxy".
For the systems with planets, select them in such way, that the total value per stack is roughly even. Calculate value by adding up resources, influence and tech discounts in each system.
- Create 6 stacks of tiles with 6 tiles each (or 6 stacks of 10 for a 4-ring galaxy). Each of the stacks should contain:
- 1 Home System (substitute with empty system if playing with less than six players),
- 1 red-bordered system (2 for 4-ring galaxy),
- 1 empty system (2 for 4-ring galaxy),
- 3 systems with planets (5 for 4-ring galaxy).
- Shuffle each of the 6 stacks and place them on the table face-down.
- Place Mecatol Rex in the center of the playing area.
- Take one stack and place the systems in the playing area in a pyramid-like pattern moving outward from Mecatol Rex. In case of 6 tiles that means: one tile adjacent to Mecatol Rex, 2 tiles adjacent to that tile as a portion of the second ring, the remaining 3 tiles adjacent to the previous two as a portion of the third ring.
- Take the next stack and repeat step 4, each time creating one sixth of the galaxy. Note: As each stack is roughly equally valuable, the chance of high-valued systems being too badly clustered in one part of the galaxy is minimal.
- Turn over all tiles except the home systems. The home systems serve as place holders for the actual game and are auctioned of in step 8.
- Adjust the galaxy in case of adjacent red-bordered systems or too large discrepancies between high-value and low-value areas of the galaxy by swapping systems as you see fit.