New Game: Imperium Rising - FULL

Get together to plan games of Twilight Imperium 3rd Edition or occasionally something else
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AbandonAllHope
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New Game: Imperium Rising - FULL

Post by AbandonAllHope » January 6th, 2017, 8:26 pm

Know I'm still pretty new, but thought I'd try my hand at running a game Sooo...

Imperium Rising
This will be a 6 player game, mostly RAW, with optional rule sets as listed below. I will be inviting people based on the waiting list with a couple early invites for specific people.

Rules
This game will be played with the following optional rule sets. Additionally optional rules will be voted on by the players when we have a full game (I'll break ties).

Base Game
Leaders
Sabotage Runs

Shattered Empire
Race Specific Technologies
Artifacts
Wormhole Nexus
Facilities
Tactical Retreats
Custodians of Mecatol Rex

Shards of the Throne
Flagships
Mechanised Units
Political Intrigue
Preliminary Objectives

To Be Voted On
Larger Galaxy (4th Ring)
Long War
Distant Suns
Final Frontier

Galaxy setup will be RAW. Seating positions and The speaker token will be distributed randomly. Each player will be offered two random races to choose between.

Strategy Cards
1. Leadership
2. Diplomacy II
3. Assembly II
4. Production
5. Trade II
6. Warfare I
7. Technology II
8. Bureaucracy


NOTE
In signing up for this game you are committing to checking the boards regularly, posting regularly and to playing the game as written. Should I consider that you are taking any action that is not aimed at meeting the objective of the game (Scoring VP) but is instead aimed at ending the game (to no benefit to yourself re standings) or ruining another player’s enjoyment of the game, I may ask you to leave the game and seek a replacement. I will expand on this once our forums are set up but be assured that I will not take this action lightly. I will only act if I consider there is strong evidence and before I act the player will have an opportunity to explain their action in light of the written objectives of the game. This may seem extreme, but given the amount of time you will spend with this game, I do not want it to end under a dark cloud.

Players invited
1st round of invites
SWC_Seren - Declined
possumman - Declined
deadxxsteve - No Response
Torquemada - IN
Matgir - Declined
TychoTheWise - IN

2nd round of invites
Haleyther - No Response
CieZ - No Response
rickk - IN
l0ft3r - IN
Krusti - IN
Yodasfluffer - No Response
bnorton916 - Declined
Grummore - No Response


3rd round of invites
gorgoth - IN
Yskonyn - Accepted
Kent C Tugood
horseloverfat - Accepted
Megacles - Accepted

I'll give each person 48 hours to reply to invite before moving on. If I don't have 6 players after the window is up I'll send out more invites.

Game On.

EDIT: One spot still open, 3rd round of invites heading out.
Last edited by AbandonAllHope on January 10th, 2017, 4:03 am, edited 14 times in total.
Imperium Rising 2: GM
Stellar Soup Opera: The Embers of Muaat
Epic Imperium 2: Sardakk N'Orr

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Matgir
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Re: New Game: Imperium Rising

Post by Matgir » January 6th, 2017, 11:03 pm

I'm too busy to play this time around. Thanks for the invite though! Maybe next time :)

TychoTheWise
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Re: New Game: Imperium Rising

Post by TychoTheWise » January 7th, 2017, 1:46 am

Make it so.

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Kristobal
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Re: New Game: Imperium Rising

Post by Kristobal » January 7th, 2017, 11:02 am

Looking good, just have e few comments on your SC choices
You have both SC Leadership and SC Logistics in the game, thats two CC generating cards?
It's either initiative/Logistics or Leadership/Production. With the former you have to use the Political SC and with the latter, you should change to Warfare II imo.

gg

Torquemada
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Re: New Game: Imperium Rising

Post by Torquemada » January 7th, 2017, 11:59 am

Thanks for the invite! I'm in, but I have to agree with Kristobal - I would kindly suggest we play Leadership/Production, but I am happy to play either way.
Imperium Rising - The Emirates of Hacan
Time To Die: Everybody Is Muaat - The Ghosts of Creuss

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rickk
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Re: New Game: Imperium Rising

Post by rickk » January 7th, 2017, 2:50 pm

I'm in as well if you need me. Same comment about Logistics/Production. I'm fine with the other choices.

Thanks for the invite!

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AbandonAllHope
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Re: New Game: Imperium Rising

Post by AbandonAllHope » January 7th, 2017, 4:33 pm

Good catch guys, thanks!
Imperium Rising 2: GM
Stellar Soup Opera: The Embers of Muaat
Epic Imperium 2: Sardakk N'Orr

horseloverfat
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Re: New Game: Imperium Rising

Post by horseloverfat » January 9th, 2017, 2:54 am

Definitely in if those above me decline!
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AbandonAllHope
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Re: New Game: Imperium Rising

Post by AbandonAllHope » January 9th, 2017, 6:40 am

Sorry horseloverfat, looks like at least one person above you has accepted. But hey, you move that many more steps up the waiting list at least.
Imperium Rising 2: GM
Stellar Soup Opera: The Embers of Muaat
Epic Imperium 2: Sardakk N'Orr

horseloverfat
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Re: New Game: Imperium Rising

Post by horseloverfat » January 9th, 2017, 7:28 am

gl + hf to all!
Active
For the Empire - The Clan of Saar
Q10 - The Sardakk N'orr
Time To Die: Everybody Is Muaat - The Barony of Letnev

Completed
Glory Reclaimed - The Mentak Coalition (late game replacement)

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